Added post CG at the end of consensual H scene.Revised the existing post-event anger rate.Added spider cowgirl position (after clearing Great Adventure).Added creampie in cowgirl position (after clearing the big adventure).Added a "pankoki" (masturbate to your sister pants) derivative on the "panty hunt" event.Added "I'm going swimming on my day off, so I'll have sex with you" event.Added a "boobs challenge" to the dining out event.Added "witnessing masturbation" in random event.Added CG of peeking at sub character in the shower.Added CG in hot spring event conversation.Added CG to Kana, Yui, Kasumi, and Yukari's likability event.=> When you win against Akatsuki for the first time. => added events around the time of return to the training camp. Added random events at home (10 kinds).Added random events during the day (25 kinds).Added CG of being woken up by your sister.Added a system to transfer over the pajamas you owned.=> at night (when there is no pregnancy judgment) auto save Addition of CG23 deformation with UI change.1.2 so playing again with this many change in 1.4 will be very exciting. Translated it myself so correct me if there's any error. Then the strings could be run against a translation list and saved back while preserving the code.Celebrating Shade's (almost) finished most awaited translation, let me recap what's new content added in the big update of 1.4 according to Inusuku's blog post. If I can figure out what marks the start/end of a string then I can load the file and separate out the strings while saving the code in between. Seems like a lot of plain text (what we're trying to target) mixed between some kind of code/pointers. I'm a competent enough programmer to do something like this but I need some basic info on how the. ![]() dat file, pull out the text as strings, edit them, then resave the file. I'm mostly curious about the file format and if there's an easy enough way to write a program to load the. If it ends up working could prove useful. Either way still curious to see if I can create an editor for this. Only seems to contain some descriptions of things. ![]() If that works without breaking the game then plugging in a translation list should be easy and greatly speed up translating new versions.ĮDIT: After a little more digging doesn't seem DataBase.bat has the dialog. Anyone have a copy of the untranslated DataBase.bat? Kinda wanna try a test to see if I can automate replacing most text with "XXXXX". I opened DataBase.dat in a hex editor and the best I can figure out is that strings always have 3 null bytes before they start and terminate on a null as well. Then the strings could be run against a translation list and saved back while preserving the code. Click to expand.I'm mostly curious about the file format and if there's an easy enough way to write a program to load the.
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